<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Methodical Framework | Genesis Lab</title><link>https://genesis-lab.dev/tag/methodical-framework/</link><atom:link href="https://genesis-lab.dev/tag/methodical-framework/index.xml" rel="self" type="application/rss+xml"/><description>Methodical Framework</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Mon, 08 Feb 2021 19:02:47 +0000</lastBuildDate><image><url>https://genesis-lab.dev/images/icon_hu6bbb32d90780e075990090eee01e8e53_233734_512x512_fill_lanczos_center_2.png</url><title>Methodical Framework</title><link>https://genesis-lab.dev/tag/methodical-framework/</link></image><item><title>EquiCity</title><link>https://genesis-lab.dev/products/equicity/</link><pubDate>Mon, 08 Feb 2021 19:02:47 +0000</pubDate><guid>https://genesis-lab.dev/products/equicity/</guid><description>&lt;!--StartFragment-->
&lt;p>&lt;font size="3"> &lt;strong>Team&lt;/strong>: Dr.ir. P. Nourian, Ir. S. Azadi, Dr. B. Andrade, Prof.dr. A.R. Pereira Roders &lt;/font>&lt;/p>
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&lt;p>&lt;strong>Key words: Participatory Design, Gamification, Markov Chains, Multi Criteria Decision Analysis, Decision Support System&lt;/strong>&lt;/p>
&lt;div style="text-align: justify">Design and decision problems in urban area developments can lead to conflicts of interests between stakeholders, clash of perspectives, and conflicting goals. Therefore, purely engineering-oriented multi-objective optimization frameworks are not adequate for addressing such doubly complex problems with physical and human dimensions. This project proposes a digital serious gaming approach for creating a ‘smart polder model’, to support transparent and inclusive decision-making processes in urban planning and management. The ultimate aim of the project is to provide innovative participatory tools to better reach social, economic, and environmental sustainability, especially in historic cities, where cultural heritage and its values is to influence decision-making processes in urban planning and management. Particularly, this research develops and tests an interactive approach to collaboratively finding solutions for complex challenges in historic cities, and ultimately reveal the impact of such solutions computationally.
EquiCity provides participatory mechanisms for reaching equity and balance among the social, economic, and environmental aspects of sustainability, especially in historic cities, where cultural heritage and its values may get into complex competitions with other economic and environmental values pertaining to decision-making processes in urban planning and architectural design of large and complex buildings.
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&lt;h3 id="dissemination">Dissemination&lt;/h3>
&lt;p>&lt;a href="https://www.tudelft.nl/en/2021/bk/designing-together-in-a-digital-polder-model" target="_blank" rel="noopener">BK news&lt;/a>&lt;/p>
&lt;p>Peer-Reviewed Publications:&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://www.nature.com/articles/s41598-024-61093-4" target="_blank" rel="noopener">EquiCity game: a mathematical serious game for participatory design of spatial configurations&lt;/a>,&lt;/li>
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&lt;!-- The paper presents mathematical abstractions of generic problems in multi-actor decision-making within urban design negotiations aimed at structuring and facilitating collective decision-making processes capable of systematic resolution of conflicts amongst a group of actors-stakeholders given a limited set of discretized locations. The focal problems not only have a multi-criteria decision-making complexity, but also a multi-actor complexity (Huang, et al., 2011; Hermans &amp; Cunningham, 2018 ). The framework is generalized in such a way that it can work not only in conventional 2D settings such as Bai et al. (2018) but also in multi-actor location-allocation tasks within discrete 2D or 3D environments. Specifically, the framework utilizes an Agent-Based Modelling framework for expediting a consensus that would take a long time to be reached by human actors. This Multi-Agent System is also explained as a Markov Decision-Process for automatic conflict resolution and consensus building, similar to the work of Batty (2013, 2016). A different gamified approach to conflict resolution in collective decision-making has been proposed in the literature with specific examples pertaining to spatial design problems (Bai et al., 2020; Poplin, 2012; Mayer et al., 2005), which is limited in the spatial sophistication to a case without an explicit topological structure in space. The paper showcases the implementation of the proposed framework in the context of a classical problem first addressed by Batty (2013), which contains 8 buildings and 6 stakeholder agents in a 2-dimensional setting. After integrating hypothetical 3D shapes for the buildings, a solar-climatic performance criterion, fictitious heritage values, and 3D visibility preferences, a Fuzzy-Logics framework for Multi-Criteria Decision Analysis is added to the process (Arefiev et al, 2015; Nourian, 2016). By adding these extra aspects and moving from a purely 2D problem to a 3D problem with geometrical and topological complexities, the paper aims to present the general applicability of Markov-Decision-Processes in urban area development.
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**Keywords**: Generative Design, Participatory Design, Topological Design, Multi-Criteria Decision-Making, Gamification
### References
1. Arefiev, N., Terleev, V., &amp; Badenko, V. (2015). GIS-based Fuzzy Method for Urban Planning. Procedia Engineering, 117, 39–44. https://doi.org/10.1016/j.proeng.2015.08.121
1. Bai N, Ye W, Li J, Ding H, Pienaru MI, Bunschoten R. Customised Collaborative Urban Design – A Collective User-based Urban Information System through Gaming. In Computing for a better tomorrow - Proceedings of the 36th eCAADe. Vol. 1. 2018. p. 419- 428
1. Bai N, Azadi S, Nourian P, Pereira Roders A. Decision-Making as a Social Choice Game: Gamifying an urban redevelopment process in search for consensus. In Anthropologic – Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe. Vol. 2. 2020. p. 555-564
1. Batty, M. (2013). The New Science of Cities. The MIT Press. https://doi.org/10.7551/mitpress/9399.001.0001
1. Batty, M. (2016). Evolving a Plan: Design and Planning with Complexity. In Complexity, Cognition, Urban Planning and Design (pp. 21-42). Springer, Cham.
1. Hermans, L. M., &amp; Cunningham, S. W. (2018). Actor and Strategy Models: Practical Applications and Step-wise Approaches. John Wiley &amp; Sons.
1. Huang, I. B., Keisler, J., &amp; Linkov, I. (2011). Multi-criteria decision analysis in environmental sciences: Ten years of applications and trends. Science of The Total Environment, 409(19), 3578–3594. https://doi.org/10.1016/j.scitotenv.2011.06.022
1. Mayer, IS, van Bueren, EM, Bots, PWG, van der Voort, Hand Seijdel, R 2005, ’Collaborative Decision making for Sustainable Urban Renewal Projects: A Simula-tion – Gaming Approach’,Environment and PlanningB: Planning and Design, 32(3), pp. 403-423
1. Nourian, P., 2016. Configraphics: Graph theoretical methods for design and analysis of spatial configurations.
1. Poplin, A. (2012). Playful public participation in urban planning: A case study for online serious games. Computers, Environment and Urban Systems, 36(3), 195–206. https://doi.org/10.1016/j.compenvurbsys.2011.10.003 -->
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&lt;!--EndFragment--></description></item><item><title>GoDesign Games</title><link>https://genesis-lab.dev/products/godesign/</link><pubDate>Sat, 06 Feb 2021 15:12:39 +0000</pubDate><guid>https://genesis-lab.dev/products/godesign/</guid><description>&lt;!--StartFragment-->
&lt;p>&lt;font size="3"> &lt;strong>Team&lt;/strong>: Ir. S. Azadi, Dr.ir. P. Nourian &lt;strong>Consultant/Advisor:&lt;/strong> &lt;a href="https://www.demobv.nl/en/" target="_blank" rel="noopener">DEMO Consultants B.V.&lt;/a> and, &lt;a href="https://www.tudelft.nl/tbm/over-de-faculteit/afdelingen/multi-actor-systems/people/assistant-professors/drir-g-geertje-bekebrede" target="_blank" rel="noopener">Dr.ir. Geertje Bekebrede&lt;/a>&lt;/font>&lt;/p>
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&lt;p>&lt;strong>Keywords: Generative Design, Participatory Design, Topological Design, Multi-Criteria Decision-Making, Gamification&lt;/strong>&lt;/p>
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GoDesign Games is a general mathematical framework for participatory and multi-criteria spatial design at the scale of urban blocks or multi-functional building complexes (i.e. neighborhood design to architectural design) for structuring design tasks as discrete spatial decision-making problems. The project starts from a mathematical formulation of multi-dimensional (spatial), multi-objective and multi-actor decision problems (Huang, et al., 2011; Hermans &amp; Cunningham, 2018) structured into three consequent steps: 1) Planning: a gamified process to compose a bi-partite graph describing preferences of spatial programs (accessibility, visibility, noise, etc.), 2) Configuring: finding a mapping from discretized volume units (voxels) to the set of spatial programs, and 3) Shaping: polygonization of the configuration described by the mapping of the previous step. Throughout the entire workflow, various forms of feedback on environmental/spatial consequences pertaining to visibility and accessibility inter-relations of the alternatives are provided to the decision-makers. Furthermore, GoDesign presents the data structures and the main algorithms for structuring the entire workflow as a gamified multi-actor decision-making process whose outcomes will be schematic configurations that can be worked out in terms of construction details.
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&lt;img data-src="https://genesis-lab.dev/products/godesign/MainImage_hu7c0166e4bd12cc79b69c57cb43d2403c_112981_2000x2000_fit_q75_lanczos.JPG" class="lazyload" alt="" width="857" height="916">
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&lt;p>The initial step, Planning, focuses on the multi-objective and multi-actor aspect of the spatial design problems. Our gamified decision making process enables the stakeholders of the project to achieve consensus on the specifications of the project (Batty, 2013, 2016), which will be captured in a bipartite graph (Bai, 2020) describing the preference profile of each spatial program.
&lt;figure id="figure-image-credit-student-project-zoho-pearlhttpsmiloumuldergithubiospatial_computing_project_template">
&lt;a data-fancybox="" href="https://genesis-lab.dev/products/godesign/ZP_1_resident_stories_hud1a9347d86c0b67f41a5de076654db3f_411270_2000x2000_fit_q75_lanczos.jpg" data-caption="&amp;lt;em&amp;gt;Image Credit: &amp;lt;a href=&amp;#34;https://miloumulder.github.io/spatial_computing_project_template/&amp;#34;&amp;gt;Student Project Zoho Pearl&amp;lt;/a&amp;gt;&amp;lt;/em&amp;gt;">
&lt;img data-src="https://genesis-lab.dev/products/godesign/ZP_1_resident_stories_hud1a9347d86c0b67f41a5de076654db3f_411270_2000x2000_fit_q75_lanczos.jpg" class="lazyload" alt="" width="4724" height="2362">
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&lt;em>Image Credit: &lt;a href="https://miloumulder.github.io/spatial_computing_project_template/">Student Project Zoho Pearl&lt;/a>&lt;/em>
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&lt;figure id="figure-image-credit-student-project-cub3dhttpssanderbentvelsengithubiospatial_computing_project_template">
&lt;a data-fancybox="" href="https://genesis-lab.dev/products/godesign/C3_REL_v2_hu26222d8a752ac43588c4650b7b9052e6_236579_2000x2000_fit_lanczos_2.png" data-caption="&amp;lt;em&amp;gt;Image Credit: &amp;lt;a href=&amp;#34;https://sanderbentvelsen.github.io/spatial_computing_project_template/&amp;#34;&amp;gt;Student Project CUB3D&amp;lt;/a&amp;gt;&amp;lt;/em&amp;gt;">
&lt;img data-src="https://genesis-lab.dev/products/godesign/C3_REL_v2_hu26222d8a752ac43588c4650b7b9052e6_236579_2000x2000_fit_lanczos_2.png" class="lazyload" alt="" width="2377" height="1417">
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&lt;em>Image Credit: &lt;a href="https://sanderbentvelsen.github.io/spatial_computing_project_template/">Student Project CUB3D&lt;/a>&lt;/em>
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&lt;p>The second step, Configuring, focuses on multi-dimensional and multi-objective aspects of the problem. The inputs are the bipartite graph of spatial preferences, discretized boundary volume, and the context information. A simulation engine will attempt to find a mapping from the voxels to the set of spatial programs under the condition that the preferences are satisfied (Nourian, 2016).
&lt;figure id="figure-image-credit-student-project-cub3dhttpssanderbentvelsengithubiospatial_computing_project_template">
&lt;a data-fancybox="" href="https://genesis-lab.dev/products/godesign/C3_Solar_accesibility_in_lattice_hucf0043ad9533bb1694b3bd70113a6b92_638936_2000x2000_fit_lanczos_2.png" data-caption="&amp;lt;em&amp;gt;Image Credit: &amp;lt;a href=&amp;#34;https://sanderbentvelsen.github.io/spatial_computing_project_template/&amp;#34;&amp;gt;Student Project CUB3D&amp;lt;/a&amp;gt;&amp;lt;/em&amp;gt;">
&lt;img data-src="https://genesis-lab.dev/products/godesign/C3_Solar_accesibility_in_lattice_hucf0043ad9533bb1694b3bd70113a6b92_638936_2000x2000_fit_lanczos_2.png" class="lazyload" alt="" width="1700" height="1504">
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&lt;em>Image Credit: &lt;a href="https://sanderbentvelsen.github.io/spatial_computing_project_template/">Student Project CUB3D&lt;/a>&lt;/em>
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&lt;figure id="figure-image-credit-student-project-apidaehttpsedaakaltungithubioproject_apidae">
&lt;a data-fancybox="" href="https://genesis-lab.dev/products/godesign/AP_4.1_averagevoxelval_hud8c684a93fdb97c4d1a722ab0d7dc737_185068_2000x2000_fit_lanczos_2.png" data-caption="&amp;lt;em&amp;gt;Image Credit: &amp;lt;a href=&amp;#34;https://edaakaltun.github.io/project_apidae/&amp;#34;&amp;gt;Student Project Apidae&amp;lt;/a&amp;gt;&amp;lt;/em&amp;gt;">
&lt;img data-src="https://genesis-lab.dev/products/godesign/AP_4.1_averagevoxelval_hud8c684a93fdb97c4d1a722ab0d7dc737_185068_2000x2000_fit_lanczos_2.png" class="lazyload" alt="" width="1024" height="768">
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&lt;em>Image Credit: &lt;a href="https://edaakaltun.github.io/project_apidae/">Student Project Apidae&lt;/a>&lt;/em>
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&lt;figure id="figure-image-credit-student-project-cub3dhttpssanderbentvelsengithubiospatial_computing_project_template">
&lt;a data-fancybox="" href="https://genesis-lab.dev/files/C3_Gif_growth.gif" data-caption="&amp;lt;em&amp;gt;Image Credit: &amp;lt;a href=&amp;#34;https://sanderbentvelsen.github.io/spatial_computing_project_template/&amp;#34;&amp;gt;Student Project CUB3D&amp;lt;/a&amp;gt;&amp;lt;/em&amp;gt;">
&lt;img src="https://genesis-lab.dev/files/C3_Gif_growth.gif" alt="" >
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&lt;em>Image Credit: &lt;a href="https://sanderbentvelsen.github.io/spatial_computing_project_template/">Student Project CUB3D&lt;/a>&lt;/em>
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&lt;p>The final step, Shaping, is only concerned with multi-dimensional aspects of the problem. The resultant mapping from the Configuring step will be polygonized to create the geometrical representation of the configuration (Savov, et al., 2020).&lt;/p>
&lt;figure id="figure-image-credit-student-project-cub3dhttpssanderbentvelsengithubiospatial_computing_project_template">
&lt;a data-fancybox="" href="https://genesis-lab.dev/products/godesign/C3_Rener-1_V1_hu9e231403f16be82317e69c6ca0c513b1_3531270_2000x2000_fit_lanczos_2.png" data-caption="&amp;lt;em&amp;gt;Image Credit: &amp;lt;a href=&amp;#34;https://sanderbentvelsen.github.io/spatial_computing_project_template/&amp;#34;&amp;gt;Student Project CUB3D&amp;lt;/a&amp;gt;&amp;lt;/em&amp;gt;*">
&lt;img data-src="https://genesis-lab.dev/products/godesign/C3_Rener-1_V1_hu9e231403f16be82317e69c6ca0c513b1_3531270_2000x2000_fit_lanczos_2.png" class="lazyload" alt="" width="3500" height="2228">
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&lt;em>Image Credit: &lt;a href="https://sanderbentvelsen.github.io/spatial_computing_project_template/">Student Project CUB3D&lt;/a>&lt;/em>*
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&lt;a data-fancybox="" href="https://genesis-lab.dev/files/GoDesign.gif" >
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&lt;h3 id="dissemination">Dissemination&lt;/h3>
&lt;p>Peer-Reviewed Publications:&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://www.researchgate.net/publication/353931074_GoDesign_A_modular_generative_design_framework_for_mass-customization_and_optimization_in_architectural_design/stats" target="_blank" rel="noopener">GoDesign: A modular generative design framework for mass-customization and optimization in architectural design _eCAADe 2021&lt;/a>, &lt;a href="https://www.youtube.com/watch?v=LSRh9XhqN0c" target="_blank" rel="noopener">video&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://www.researchgate.net/publication/344264255_Decision-Making_as_a_Social_Choice_Game_Gamifying_an_urban_redevelopment_process_in_search_for_consensus" target="_blank" rel="noopener">Decision-Making as a Social Choice Game: Gamifying an urban redevelopment process in search for consensus&lt;/a>&lt;/li>
&lt;li>GoDesign - IEEE transactions on Games (forthcoming, due to be submitted in May 2021)&lt;/li>
&lt;/ul>
&lt;p>Presentations in Professional Media:&lt;/p>
&lt;ul>
&lt;li>Digital Futures Young - &lt;a href="https://youtu.be/FF15tEg7_0Y?t=5010" target="_blank" rel="noopener">Presentation&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://www.researchgate.net/publication/350978312_Collective_Intelligence_in_Generative_Design_A_Human-Centric_Approach_Towards_Scientific_Design?channel=doi&amp;amp;linkId=607dcba4881fa114b414b069&amp;amp;showFulltext=true" target="_blank" rel="noopener">Collective Intelligence in Generative Design: A Human-Centric Approach Towards Scientific Design _Rummour BouT,No. 76:Generative Design pp.7-16&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://www.researchgate.net/publication/336799509_Configurative_Design_A_Generative_Approach_to_Digitization_Digitalization_and_Digital_Transformation_in_Architectural_and_Urban_Design" target="_blank" rel="noopener">Configurative Design A Generative Approach to Digitization, Digitalization, and Digital Transformation in Architectural and Urban Design&lt;/a>, &lt;a href="https://www.youtube.com/watch?t=3065&amp;amp;v=QdGqp9DYeEs&amp;amp;feature=youtu.be" target="_blank" rel="noopener">video&lt;/a>&lt;/li>
&lt;/ul>
&lt;p>Continuation:&lt;/p>
&lt;ul>
&lt;li>Education: Spatial Computing Design Studio &lt;a href="https://www.tudelft.nl/bk/studeren/minoren-en-keuzevakken/spatial-computing-for-sustainable-development" target="_blank" rel="noopener">Course Info&lt;/a> - &lt;a href="https://github.com/Pirouz-Nourian/Spatial_Computing_Design_Studio20" target="_blank" rel="noopener">Student&amp;rsquo;s Projects: Repositories + Website&lt;/a>&lt;/li>
&lt;li>Valorisation: &lt;a href="https://www.nwo.nl/en/projects/nwa1228192313" target="_blank" rel="noopener">EquiCity&lt;/a> - Research Grant provided by NWO/NWA Idea Generator&lt;/li>
&lt;li>Research: &lt;a href="https://topogenesis.readthedocs.io" target="_blank" rel="noopener">topoGenesis&lt;/a>&lt;/li>
&lt;/ul>
&lt;h3 id="references">References:&lt;/h3>
&lt;ol>
&lt;li>
&lt;p>Bai N, Azadi S, Nourian P, Pereira Roders A. 2020. Decision-Making as a Social Choice Game: Gamifying an urban redevelopment process in search for consensus. In Anthropologic – Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe. Vol. 2. 2020. p. 555-564&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Batty, M. (2013). The New Science of Cities. The MIT Press. &lt;a href="https://doi.org/10.7551/mitpress/9399.001.0001" target="_blank" rel="noopener">DOI&lt;/a>&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Batty, M. (2016). Evolving a Plan: Design and Planning with Complexity. In Complexity, Cognition, Urban Planning and Design (pp. 21-42). Springer, Cham.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Hermans, L. M., &amp;amp; Cunningham, S. W. (2018). Actor and Strategy Models: Practical Applications and Step-wise Approaches. John Wiley &amp;amp; Sons.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Huang, I. B., Keisler, J., &amp;amp; Linkov, I. (2011). Multi-criteria decision analysis in environmental sciences: Ten years of applications and trends. Science of The Total Environment, 409(19), 3578–3594. &lt;a href="https://doi.org/10.1016/j.scitotenv.2011.06.022" target="_blank" rel="noopener">DOI&lt;/a>&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Nourian, P., 2016. Configraphics: Graph theoretical methods for design and analysis of spatial configurations.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Savov, A., Winkler, R., Tessmann, O., 2020. Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models, in: Gengnagel, C., Baverel, O., Burry, J., Ramsgaard Thomsen, M., Weinzierl, S. (Eds.), Impact: Design With All Senses. Springer International Publishing, Cham, pp. 199–213. &lt;a href="https://doi.org/10.1007/978-3-030-29829-6_16" target="_blank" rel="noopener">DOI&lt;/a>&lt;/p>
&lt;/li>
&lt;/ol>
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&lt;!--EndFragment--></description></item><item><title>Configragpics</title><link>https://genesis-lab.dev/products/configraphics/</link><pubDate>Wed, 27 Apr 2016 00:00:00 +0000</pubDate><guid>https://genesis-lab.dev/products/configraphics/</guid><description>&lt;p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis posuere tellus ac convallis placerat. Proin tincidunt magna sed ex sollicitudin condimentum. Sed ac faucibus dolor, scelerisque sollicitudin nisi. Cras purus urna, suscipit quis sapien eu, pulvinar tempor diam. Quisque risus orci, mollis id ante sit amet, gravida egestas nisl. Sed ac tempus magna. Proin in dui enim. Donec condimentum, sem id dapibus fringilla, tellus enim condimentum arcu, nec volutpat est felis vel metus. Vestibulum sit amet erat at nulla eleifend gravida.&lt;/p>
&lt;p>Nullam vel molestie justo. Curabitur vitae efficitur leo. In hac habitasse platea dictumst. Sed pulvinar mauris dui, eget varius purus congue ac. Nulla euismod, lorem vel elementum dapibus, nunc justo porta mi, sed tempus est est vel tellus. Nam et enim eleifend, laoreet sem sit amet, elementum sem. Morbi ut leo congue, maximus velit ut, finibus arcu. In et libero cursus, rutrum risus non, molestie leo. Nullam congue quam et volutpat malesuada. Sed risus tortor, pulvinar et dictum nec, sodales non mi. Phasellus lacinia commodo laoreet. Nam mollis, erat in feugiat consectetur, purus eros egestas tellus, in auctor urna odio at nibh. Mauris imperdiet nisi ac magna convallis, at rhoncus ligula cursus.&lt;/p>
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