<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ergonomics | Genesis Lab</title><link>https://genesis-lab.dev/tag/ergonomics/</link><atom:link href="https://genesis-lab.dev/tag/ergonomics/index.xml" rel="self" type="application/rss+xml"/><description>Ergonomics</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Sat, 06 Feb 2021 16:49:47 +0000</lastBuildDate><image><url>https://genesis-lab.dev/images/icon_hu6bbb32d90780e075990090eee01e8e53_233734_512x512_fill_lanczos_center_2.png</url><title>Ergonomics</title><link>https://genesis-lab.dev/tag/ergonomics/</link></image><item><title>Gamification of Generative Design</title><link>https://genesis-lab.dev/topics/gamification-of-generative-design/</link><pubDate>Sat, 06 Feb 2021 16:49:47 +0000</pubDate><guid>https://genesis-lab.dev/topics/gamification-of-generative-design/</guid><description>&lt;!--StartFragment-->
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&lt;p>&lt;strong>Background and aim:&lt;/strong>&lt;/p>
&lt;div style="text-align: justify">
Participatory design is a necessity especially when multiple stakeholders are to be involved in design and operation of a building. Gamification of design into a combinatorial configuration process provides an interactive medium for stakeholders to be included in decision-making, explore the vast possibilities of modular systems, and easily co-create valid designs.
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&lt;p>&lt;strong>Research question:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>How to formalize architectural design process as a participatory game?&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Design objective:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>To design and prototype toolsets and tile-sets for combinatorial design games aimed at modular assemblies.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Methods:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Geometric Design and Tessellation&lt;/li>
&lt;li>Computational Topology &amp;amp; Geometry (optionally in Python)&lt;/li>
&lt;li>Gamification&lt;/li>
&lt;li>Ergonomics&lt;/li>
&lt;li>Participatory Architectural Design&lt;/li>
&lt;/ul>
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&lt;!--EndFragment--></description></item><item><title>Generative Configuration Design</title><link>https://genesis-lab.dev/topics/generative-configuration-design/</link><pubDate>Sat, 06 Feb 2021 16:49:47 +0000</pubDate><guid>https://genesis-lab.dev/topics/generative-configuration-design/</guid><description>&lt;!--StartFragment-->
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&lt;p>&lt;strong>Background and aim:&lt;/strong>&lt;/p>
&lt;div style="text-align: justify">
The spatial configuration of a building can be abstracted as a network of functional spaces that influences the functionality of a building in terms of movements of the occupants, logistic efficiency, feasibility of social distancing, safety of routing, and security. The aim of the research is to propose a systematic way of configuring buildings in 3D to optimally meet functional requirements pertaining to such factors etc.
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&lt;p>&lt;strong>Research question:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>How to computationallyHow to configure a building procedurally given a program of requirements, accessibility, and daylight requirements and complex site constraints?&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Design objective:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>To design and implement a computational 3D layout methodology.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Methods:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Architectural Engineering&lt;/li>
&lt;li>Discrete Optimization&lt;/li>
&lt;li>Computational Topology and Graph Theory&lt;/li>
&lt;li>Computer Programming (Python)&lt;/li>
&lt;/ul>
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&lt;!--EndFragment--></description></item><item><title>Human-Space Interaction Modelling</title><link>https://genesis-lab.dev/topics/human-space-interaction-modelling/</link><pubDate>Sat, 06 Feb 2021 16:49:47 +0000</pubDate><guid>https://genesis-lab.dev/topics/human-space-interaction-modelling/</guid><description>&lt;!--StartFragment-->
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&lt;p>&lt;strong>Background and aim:&lt;/strong>&lt;/p>
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Humans and their environment have a reciprocal relation: we constantly build and change our environment and our environment shapes the way we use the space and navigate through it. However, we still lack a comprehensive understanding of how different spatial qualities affect legibility of space and its ergonomy.
&lt;/div>
&lt;p>&lt;strong>Research question:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>How can we objectively assess the cognitive and ergonomic comfort of a spatial configuration?&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Design objective:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>To design and develop a computational framework for assessing the cognitive/ergonomic spatial qualities.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Methods:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Spatial Computing (Computational Geometry &amp;amp; Linear Algebra)&lt;/li>
&lt;li>Mathematical Analysis of Visibility&lt;/li>
&lt;li>Deep Neural Networks (DNN, Artificial Intelligence)&lt;/li>
&lt;li>Computer Programming (Python or C#)&lt;/li>
&lt;/ul>
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