<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Decision Support System | Genesis Lab</title><link>https://genesis-lab.dev/tag/decision-support-system/</link><atom:link href="https://genesis-lab.dev/tag/decision-support-system/index.xml" rel="self" type="application/rss+xml"/><description>Decision Support System</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><image><url>https://genesis-lab.dev/images/icon_hu6bbb32d90780e075990090eee01e8e53_233734_512x512_fill_lanczos_center_2.png</url><title>Decision Support System</title><link>https://genesis-lab.dev/tag/decision-support-system/</link></image><item><title>EquiCity game; a mathematical serious game for participatory design of spatial configurations</title><link>https://genesis-lab.dev/outputs/equicity-game/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://genesis-lab.dev/outputs/equicity-game/</guid><description>&lt;!--StartFragment-->
&lt;p>&lt;font size="3"> &lt;strong>Authors&lt;/strong>: Pirouz Nourian, Shervin Azadi, Nan Bai, Bruno de Andrade, Nour Abu Zaid, Samaneh Rezvani &amp;amp; Ana Pereira Roders&lt;/font>
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&lt;p>&lt;strong>Abstract:&lt;/strong>&lt;/p>
&lt;p>We propose a mathematical framework for developing social-choice games that are designed to
mediate decision-making processes for city planning, urban area redevelopment, and architectural
configuration of urban housing complexes. The proposed framework features a digital serious
gaming approach for participatory design to support transparency and inclusion in the process of
decision-making and ensure an equitable balance of sustainable development goals in spatial design
outcomes. The mathematical process consists of a Markovian design machine for balancing the design
decisions of actors, a massing configurator equipped with fuzzy logic and multi-criteria decision
analysis, algebraic graph-theoretical accessibility evaluators, and automated solar-climatic evaluators
using geospatial computational geometry. We demonstrate the effectiveness of the framework by
implementing a multi-player online game that facilitates a participatory decision-making workshop
for forming multi-functional building complexes by providing a generative configurator equipped
with automated appraisal/scoring mechanisms for revealing the aggregate impact of alternatives.
The EquiCity game empowers a group of decision-makers to reach a fair consensual spatial design
by mathematically simulating many rounds of reasonable trade-offs between their decisions, with
different levels of interest or control over various types of investments. The novelty of the framework
is in its capability to encompass decision-making about the most idiosyncratic aspects of a site related
to its heritage status and cultural significance to the most generic aspects such as balancing access
to sunlight for the site while respecting ‘the right to sunlight’ of the neighbours of the site, ensuring
coherence of the entire configuration with regards to a network of desired closeness ratings, the
satisfaction of a programme of requirements, and intricately balancing individual development goals
in conjunction with communal goals and environmental design codes.&lt;/p>
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